AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in the US: Q2 2022
An overview of the performance of the top 5 3D anime games on Android in the United States during Q2 2022, highlighting trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 3D anime games on the Android platform in the United States. Here’s a detailed look into the weekly downloads, revenue, and active users for these games based on data from Sensor Tower.
Ni no Kuni: Cross Worlds from Netmarble experienced significant fluctuations in its metrics. Weekly revenue peaked at approximately $1.4M in the week of May 30, followed by a gradual decline, reaching around $190K by the end of June. Downloads started strong with nearly 289K in the first week post-launch but dropped steadily to around 8.2K by the last week of June. Active users mirrored this trend, decreasing from roughly 197K to 32K over the same period.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. maintained robust revenue, with a notable spike to approximately $1.4M in the week of May 30. Weekly downloads remained relatively stable, hovering around 30K throughout the quarter. Active user numbers showed slight variations, peaking at about 432K at the end of May before settling around 365K by the end of June.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a dramatic rise in revenue, hitting approximately $1.7M in the week of May 30. The game’s downloads showed a consistent increase, reaching around 37.9K by mid-June. Active users also increased steadily, peaking at around 474K in the week of June 20 before a slight drop to 452K by the end of the month.
Yu-Gi-Oh! Master Duel by KONAMI had a more modest performance. Revenue peaked at about $158K in the week of May 9, then declined to around $39K by the end of June. Downloads showed a downward trend from approximately 28.6K in mid-April to about 6.4K in the last week of June. Active users decreased from around 76K at the end of March to roughly 47K by the end of June.
Bleach: Brave Souls Anime Games by KLab saw a peak in revenue at around $97K in early May, followed by fluctuations, ending at approximately $66K by the end of June. Downloads showed a significant surge to about 66.8K in mid-May, then dropped to around 2.9K by the end of June. Active users increased sharply to around 156K in late May but dropped to approximately 59K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.